9/25/2023 0 Comments Retroarch crashes lynx![]() : Redirecting save file to "C:\RetroArch\saves\007 - GoldenEye (USA).srm". Requires to run for at least 4096 frames. : Does not have enough samples for monitor refresh rate estimation. Content ran for a total of: 00 hours, 00 minutes, 00 seconds. : Using content: roms/n64/007 - GoldenEye (USA).n64. Asset missing: C:\RetroArch\assets\xmb\flatui\png\disc.png : Requesting 64 ms latency, using 64 ms latency. : Using font rendering backend: freetype. Setting up menu pipeline shaders for XMB. Shader log: WARNING: 1:2: '' : #version directive missing : Vendor: Intel, Renderer: Intel(R) HD Graphics 530. extensions: WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_fra : Detecting screen resolution 1920x1080. : Redirecting save state to "C:\RetroArch\states\.state". : Redirecting save file to "C:\RetroArch\saves\.srm". Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2 AES AVX CPU Model Name: Intel(R) Core(TM) i7-6700 CPU 3.40GHz Processor: Intel(R) Core(TM) i7-6700 CPU 3.40GHz I've also tried changing the retroarch display driver from gl to vulkan and it makes no difference. I've also tried deleting and reinstalling the core (as well as the associated lines in the config file) with no effect. I've tried updating and rolling back to various graphics driver versions with no effect. I've tried both the stable and nightly versions of retroarch and have the same behavior. It works fine with both plugins set to auto. ![]() It works fine (and looks fantastic with 2x upscaling) if I start a game with retroarch in a window but it crashes as soon as I toggle to exclusive fullscreen. When using parallel-n64 with parallel-n64-gfxplugin = "parallel" and parallel-n64-rspplugin = "parallel" retroarch crashes when loading any game. ![]()
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